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Orebfuscator fights all sorts of X-ray-hacks by altering the map information that is sent to the players, such that they have to mine blocks to actually reveal what is behind. Phasing out: Citizens 2 should work with NCP out of the box, MagicSpells are working on compatibility too - rest will be integrated into NCP. Not all existing plugins are covered (yet), but you can leave a note or create an issue/ticket request for cncp. Make plugins like mcMMO or MachinaCraft more compatbile with NoCheatPlus.
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Since roughly Minecraft 1.7.10, the fight.speed check can't work as expected anymore, due to changes in CraftBukkit. ProtocolLibĪllows NoCheatPlus to activate packet-level checks, covering a range of exploits that can't be monitored using ordinary means. The following plugins might be useful to have a look at. NoCheatPlus was introduced by NeatMonster, building on the code base of NoCheat by Evenprime. Example video of how NoCheatPlus blocks cheats (outdated plugin version). Many checks allow more detailed configuration to adjust sensitivity.Ĭertainly NoCheatPlus is not a magical bullet, it uses a lot of heuristics and even guessing, so you will encounter false positives here and there and also not catch every single violation. Bypass permissions allow to control what check to apply for which players, all checks can be deactivated in the configuration, also having the option for world-specific configuration files. silent cancelling, executing commands, just logging). NoCheatPlus puts emphasis on configurability and allows you to customize actions that are carried out when a player fails a check (e.g. For a more complete list have a look at the Features Page. Checks cover a wide range of issues including flying and speeding, fighting hacks, fast block breaking and nukers, inventory hacks, chat spam and other types of malicious behaviour. NoCheatPlus attempts to prevent cheat clients from exploiting weaknesses of Minecraft or its protocol, making your server more safe. Minecraft 1.11.2 and latest features are currently only available on Jenkins - once things stabilize, stable builds will be available here again.
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